FOV has been discussed before - IB was the first to suggest it, so I would like to bring the topic back on the table,
Please comment below
If this were something we would decide to go for it would work in a similar way than VOLUME and could even appear on RANKS
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Postby [ZG] Ibscotty » Wed Aug 05, 2020 2:20 pm
Apologies if this is the wrong thread, I can't see a thread for general suggestions?
Anyway, I have said so before, but I would really like to see a way to adjust our in game FOV added to both servers.
It's marked as a cheat in hl2dm by valve because if allowed to be set at any value people can use very low FOV to zoom with any gun, so range should be limited (though you can suit zoom with any gun in hl2dm anyway
Most modern FPS games, far more competition focussed than hl2dm, allow you to set FOV between 75-130, Quake live, Modern Warfare, CSS:Go all do, so it's obviously no cheat.
Default in hl2dm is 85 I think which is very low imo. I Iike to play at 105 in other games. It makes everything slightly smaller and further away looking, but adds a bit more "peripheral vision" to the edges of screen (like fish eye), it's far more comfortable to play at higher FOV (90+) when sitting close to a monitor (especially so now I have a 27" monitor).
75-85 is FOV used in most console games where you sit far back from the TV.
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