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Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Mon Jun 14, 2021 3:00 pm
by SΛLO POWEЯ
there whole map converted into func_detail, not any world brushes. i have tried make optimisation, but first step of compilation was about 20 min, in finally game was crashed eg my full big metro map on this step compiled abou 15 sec.
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Wed Jun 16, 2021 7:11 am
by [ZG] BubblesDevere
that's a shame - do you use hammer for this ?
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Fri Jun 18, 2021 11:29 pm
by SΛLO POWEЯ
Hammer++, but it does not matter. Because compilation makes by third party application
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Sat Jun 19, 2021 8:38 am
by [ZG] BubblesDevere
either or
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Wed Sep 01, 2021 12:49 pm
by SΛLO POWEЯ
junkcity_nightfight done
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Tue Jan 18, 2022 7:21 pm
by [ZG] abracadabra
dm_vengence_v2c_gcx_2022:
https://mega.nz/folder/o4YwmBhB#n0H3T7MfvCR0c7X59UMDFg
displacements lowered from power 4 to power 3
numportals decreased from 6053 to 1903
Added:
more spawn points (x12) - total is now 20
health kit (x2)
battery (x2)
ar2 (x2)
orb (x1)
shotgun (x2)
shotgun ammo (x1)
smg ammo (x1)
smg grenades (x6)
crossbow (x1)
crossbow ammo (x1)
Removed:
health charger (x1)
suit charger (x1)
ar2 ammo (x2)
Thanks to Salo and Zen for helping out with mapping and playtesting.
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Fri Jan 21, 2022 12:06 pm
by [ZG] abracadabra
dm_hardcore_ZG uploaded.
Added:
spawn points (x3) - total is now 20
visual cues to teleporters (x2)
combine dispensers with lighting (x2)
glass texture to other side of the glass wall
decals to lift
new geometry section upstairs
Removed:
6.6 MB of the compressed file size - size is now 12.4 MB
Basic optimization with func_detail and nodraw has also been performed.
Thanks to Zen for the original map and the changes highlighted in blue.
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Sat Jan 22, 2022 11:57 am
by [ZG] abracadabra
dm_ethic_2022 uploaded.
displacements lowered from power 4 to power 3
Added:
spawn point (x1) - total is now 10
smg grenade (x1)
areaportals (x2)
Removed:
ar2 ammo (x1)
areaportal leaks (x4)
Unsolved problems:
Console error "Ignoring unreasonable position". Most likely caused by items falling outside the map upon respawn. May cause instability as the game progresses. Won't cause the server to crash on map change.
Thanks to Zen for playtesting.
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Sun Jan 23, 2022 9:56 pm
by [ZG] abracadabra
dm_anal_2022:
https://mega.nz/folder/Mwx3XY5Q#J7FQ58-5_chqb8Sa8LB6dg
Extensive visibility optimization performed.
numportals decreased from 5699 to 940
My own and Boria's playtesting shows a noticeable FPS increase.
There's arguably still room for skybox optimization.
Added:
health vials (x5)
357 (x1)
357 ammo (x1)
crossbow (x1)
crossbow ammo (x2)
grenades (x2)
shotgun (x1)
shotgun ammo (x1)
slam (x4)
teleporter incl visual indicator (x1)
Removed:
playerclip surrounding the dock
music
Thanks to Boria and Salo for playtesting.
Re: Problem maps - MAPPERS PLEASE FIX !
Posted: Fri Jan 28, 2022 12:02 pm
by [ZG] abracadabra
dm_cod4_killhouse_2022:
https://mega.nz/folder/dxhEVDyZ#2HCqEQuthbmAXOy4wBREZQ
Leak fixed.
Visibility optimization performed. I'm getting a 10-30% increase in minimum FPS.
The original lighting of the map got lost in the decompiling process. It would probably take longer to fix than the creator spent making this map, so I decided not to do anything about it.
Thanks to Salo for playtesting.
cod4_killhouse (less important as abra made a fixed version of it)
The earlier version I made only fixed the spawn points. This map has a leak. Please add my previously "fixed" map to the blacklist. Name is dm_cod4_killhouse.