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dm_rustey
Posted: Wed Apr 26, 2023 2:07 pm
by [ZG] BubblesDevere
Re: dm_rustey
Posted: Sun Apr 30, 2023 12:55 am
by SΛLO POWEЯ
Shit happens

But, if no jokes. To debug need a memory dump, last server console entries before crash.
tbh I have no idea where and how to find server’s crushdumps. I didn't study this question properly
Re: dm_rustey
Posted: Sun Apr 30, 2023 10:11 am
by [ZG] BubblesDevere
They are collected by limetech as well. But I go by logic because no time to study a new degree to analyze why a map crashed

Re: dm_rustey
Posted: Tue May 02, 2023 1:02 am
by SΛLO POWEЯ
if the server crashes on one of map often, then the problem probably with the map, if the map has been played several times daily for a long time, and server has been crashed once on this map, I see no reason to believe that the crash is caused by the map
sourcemod.2.hl2dm.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func [sourcemod.cpp:54 + 0xc]
try to update sourcemod