Page 1 of 2
dm_bounce_small
Posted: Sun Sep 10, 2023 8:31 pm
by [ZG] abracadabra
version of dm_bounce with the 4 entrances to the side areas sealed off
very slightly optimized
HDR added (takes a toll on the frame rate but i was still able to meet my 500 fps minimum target)
added a few weapons
moved the playable area away from 0,0,0
Re: dm_bounce_small
Posted: Sat Sep 23, 2023 10:30 pm
by SΛLO POWEЯ
Re: dm_bounce_small
Posted: Sun Sep 24, 2023 8:56 am
by [ZG] abracadabra
Bug: Power of 4 displacements can cause crashes if colliding with physics objects
https://developer.valvesoftware.com/wiki/Displacement
SΛLO POWEЯ wrote: ↑Sat Sep 23, 2023 10:30 pm
sorry, but to be honest, _small version is killbox with wall
players seem to enjoy it

Re: dm_bounce_small
Posted: Sun Sep 24, 2023 5:19 pm
by SΛLO POWEЯ
players seem to enjoy it

I don't mind, I didn't say this is bad, I just don't really like it.
The key words are "can cause". But how many times it has happened?
Re: dm_bounce_small
Posted: Sun Sep 24, 2023 5:27 pm
by SΛLO POWEЯ
For sure:
https://drive.google.com/drive/folders/ ... PlCtuqPcX5
//
// VBSP
//
- Power of 4 displacements are properly supported now
Re: dm_bounce_small
Posted: Sun Sep 24, 2023 6:04 pm
by [ZG] abracadabra
SΛLO POWEЯ wrote: ↑Sun Sep 24, 2023 5:19 pm
The key words are "can cause".
or maybe it's "crashes"
SΛLO POWEЯ wrote: ↑Sun Sep 24, 2023 5:19 pm
But how many times it has happened?
don't know. i haven't been keeping check of crash reports for the last million years. if you can prove the number is 0, we can remove it from the blacklist
SΛLO POWEЯ wrote: ↑Sun Sep 24, 2023 5:27 pm
- Power of 4 displacements are properly supported now
a mapping tool now supports power 4 displacements? that's fine. although i hope it doesn't use power 4 as the default like h++ does

Re: dm_bounce_small
Posted: Sun Sep 24, 2023 7:09 pm
by SΛLO POWEЯ
don't know. i haven't been keeping check of crash reports for the last million years. if you can prove the number is 0, we can remove it from the blacklist

I thought it was necessary to prove guilt, but there is no need to prove innocence
Read: Presumption of innocence
a mapping tool now supports power 4 displacements? that's fine. although i hope it doesn't use power 4 as the default like h++ does

Hammer++ is just an editor, it doesn't care what you're working with. It all depends on the compiler, specifically on VBSP.
As they say
here,
Power of 4 displacements are not compressed under the normal compile tools (patched compile tools overcome this)
The
Slammin' Source Map Tools are
patched compile tools
Re: dm_bounce_small
Posted: Sun Sep 24, 2023 9:02 pm
by [ZG] abracadabra
Re: dm_bounce_small
Posted: Sun Sep 24, 2023 9:47 pm
by SΛLO POWEЯ
Сan you be sure that the map was compiled without using patches? After all, if patches were used, then power 4 displacements do not put the server/client at risk of crash
Re: dm_bounce_small
Posted: Mon Sep 25, 2023 8:19 am
by [ZG] abracadabra
as far as i can tell, the only effect patched compile tools have on power 4 displacements is that they can be compressed.
the VDC article mentions garry's mod as an exception to potential crashes, but not anything patched tools.
