dm_cod4_killhouse_2024

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[ZG] abracadabra
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dm_cod4_killhouse_2024

Post by [ZG] abracadabra »

dm_cod4_killhouse_2024

moved map away from 0,0,0
cleaned up some brushwork
changed skybox
improved lighting
fixed an issue where the rpg would spawn at the bottom instead of the top level of the center structure
fixed ladder dismount at the top
combined ladders props into one in order to address visual problems
got rid of destructable pallets underneath some brushes and lowered those brushes to the floor (no more disrespect for the users)
added 2 corkboards (they were always there in the vmf but couldn't be compiled due to having the wrong prop type)
fixed the concrete blocks and clipboards so that they now behave as physics objects
note to self: stairs can't be playerclipped because the angle is too steep
added 1 slam to one of the buildings (total amount is now 4)
removed 2 health chargers (total amount is now 0)
removed a few spawn points and added a few new (total amount is now 21)
lifted all spawn points by 8 units
added 6 barrels
added reflections
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